SEEDANCE 2.5 PROMPT GUIDE

Prompt adherence tips, templates, workflows and prompts for Seedance 2.5. Generate amazing AI videos. 

The Prompt Playbook · Vol. 01

Dreamina
Seedance 2.5
Prompt Guide

Stop guessing. Every formula, syntax rule, and control structure for text-to-video, multi-reference creation, 30-second stories, editing, and extension — in one guide.

4 Sections 50 Reference Materials 30-Second Video Control
What the model does

One model. Four jobs.

01

Text to video

State what you want. Subject and action carry the whole shot; everything else is optional refinement.

02

Reference-driven

Up to 50 image, video, and audio references — each with a role you write out explicitly.

03

Editing

Change a subject, a background, a light, or one audio layer inside an existing video.

04

Extension

Generate before or after a source clip, matched to the boundary frame.

Generation parameters never go in the prompt — set them on the generation page or through the API.
Section 01

Basic
Prompting

The core formula, reference roles, and the special syntax for music, sound effects, dialogue, and subtitles.

1.1 · The core prompt formula

Six blocks. Two required.

Required

Subject

Who or what.

Required

Action / Event

What happens. The foundation of the video.

Optional

Scene

Location, time, weather, spatial layout.

Optional

Visual style

Lighting, color, material, texture, mood.

Optional

Camera

Shot size, angle, movement, focus, cuts.

Optional

Audio

Dialogue, voice, ambience, SFX, music.

<Subject> performs <primary action or event> in <scene and environment>. The visuals feature <visual style>. Use <shot size, camera angle, camera movement, or cuts>. Audio includes <dialogue, ambience, sound effects, or music>.
Worked example · Ceramic studio

The formula, filled in.

Subject + Action

A ceramic artist finishes a pale blue cup in a studio at dawn, lifts it from the wheel, and places it in the center of a wooden shelf.

Scene + Style

Soft morning light enters through the window. The wet clay has a delicate sheen, and the workbench remains tidy.

Camera

Begin with a medium shot of the wheel-throwing process, slowly push in toward the cup's surface texture, then cut to a frontal view of the shelf.

Audio

Retain the low hum of the pottery wheel, the friction of clay, and subtle indoor ambience.

Omit any component you don't need — an incomplete formula is still a valid prompt.
1.2 · Reference materials

Up to 50 refs. Fewer is steadier.

30

Images

Max 30 images, each no larger than 4K.

Recommended: 1–8 distinct subjects across subject-reference images.

10

Videos

Max 10 videos, 30 seconds combined.

Recommended: 1–5 subjects, 5–10 seconds per subject video.

10

Audio

Max 10 clips, 30 seconds combined.

Keep only dialogue, voice, ambience, or music relevant to the task.

1+5

Editing

One source video plus reference images.

Recommended: source under 20 seconds, 1–5 reference images.

Need more than five subjects with multiple views? Put each view in its own image — independent view images beat collages.
Define every material's role

Say what to use. And what not to.

Never rely on labels inside the image, and never make the model guess which reference belongs to which subject.

Template
@Image 1 defines <subject>'s <appearance, clothing, structure, or material>. @Video 1 defines <motion, camera movement, pacing>. @Audio 1 defines <character or sound type>'s <voice, dialogue, ambience, or music>. <Subject> completes <primary action> in <scene>. The visuals feature <visual style>, with <camera treatment>.
In practice
@Image 1

Defines the ceramic artist's facial features, hairstyle, and dark green apron.

Do not use the image background.

@Image 2

Defines the wooden workbench, window placement, and morning light.

Do not use the people in the image.

@Video 1

Defines the pacing of throwing clay, lifting the cup, and placing it down.

Do not use the person's identity, clothing, or scene.

Never"@Images 1 through 4 define four characters respectively." — no image is bound to a character.
Multi-viewState it: all four images define one folding desk lamp; the output must contain only one lamp throughout.
1.3 · Special syntax

Four brackets. Four channels.

( )

Music

(Soft, rhythmic piano music plays in the background)

< >

Sound FX

<A bell rings in the distance>

{ }

Dialogue

{Hello, welcome back.}

【 】

Subtitles

【Chapter One: Departure】

Dialogue language reinforcement
Language Regional variety / accent Delivery style Speaker {Dialogue}
Dialogue language: authentic Los Angeles English. The young man says in natural Los Angeles vernacular: {No way, you actually made it.} // Reinforce language before any non-Chinese line.
Section 02

New in 2.5

Multi-reference creation, 30-second stories built from stages, parameter locking, editing, and extension.

2.1 · Multi-reference creation

Don't list materials. Define relationships.

Step 01

Name & map each subject

One line per person, prop, and scene. Bind it to one material and state which attributes to take.

Step 02

Group by type

[Characters] [Props] [Scenes] [Motion & Audio]. Add a no-swap rule inside each group.

Step 03

Profile key subjects

For anyone crossing scenes: appearance, fixed prop, locations, motion refs, and a "do not use" list.

Step 04

Select refs per scene

Each scene lists only the materials it uses, its event, and its end state.

The goal is to help the model pick the right materials for the current scene — not to make every material appear at once.
Anatomy · Museum shoot

Groups, profiles, scene picks.

[Characters] <Conservator> → @Image 1 · <Registrar> → @Image 2 Use only appearance, hairstyle, clothing. Do not interchange their clothing, actions, positions, or dialogue. [Props] <Sample Case> → @Image 5, belongs only to <Conservator>. [Scenes] <Gallery> → @Image 8. Use only space, materials, lighting.
[Subject Profile: Conservator] Appearance and clothing: @Image 1. Fixed prop: <Sample Case> from @Image 5. Locations: <Conservation Lab>, <Gallery>. Motion references: case-opening from @Video 1. Do not use: other characters' clothing. Do not give this character <Record Board>.
[Scene 1 · Conservation Lab] Use: <Conservator>, <Sample Case>, <Lab>, motion from @Video 1. Event: opens the case at the workbench and inspects it. End state: conservator on the inner side of the workbench; case beside the right hand, frame left.
When a reference video already nails the motion, state only which attributes to inherit — restating the action can conflict with the reference.
2.2 · 30-second videos

One stage. One change.

Every stage gets one primary change, plus an explicit, visible end state the next stage continues from.

Stage 1

Initial state: florist behind the workbench; stems, scissors, and wrapping paper on the tabletop.

Primary event: florist arranges the stems and trims them to length.

End state: bouquet in the left hand, scissors back on the right side of the bench.

Stage 2

Continue from previous: same identities and clothing; florist still holds the bouquet.

Primary event: assistant unfolds the paper; florist places the bouquet in and ties a green ribbon.

End state: wrapped bouquet flat in the center of the bench, bow facing camera.

Stage 3

Closing beat.

Primary event: assistant picks up the bouquet and places it on the pickup shelf.

End state: bouquet centered on the shelf; both characters behind the bench inspecting it.

Maintain consistency: character identity, headcount, clothing, prop ownership, spatial direction, and audio relationships.
Timestamps & pacing control

Budgets, not edit points.

Time range

0–3s … 3–7s … 7–12s

Allocate pacing across consecutive, non-overlapping windows.

Exact point

At 5 seconds, whip-pan left

Pin a single key event — a transition, entrance, or beat.

Relative

3s after the button press…

Describe a delay between two events instead of absolute time.

0–5s A hand places a white ceramic plate on an empty table. End: only the plate remains, centered. 5–10s Remove the plate, place a clear glass. End: only the glass remains, centered. 10–15s Remove the glass, place a green vase. End: only the vase remains, centered.
Too little content in a range gives the model freedom; too much causes over-cutting or dropped events. Never demand "three actions in one second." Stages by default — one-second precision only for critical handoffs, entrances, transitions, or explicit beats.
2.3 · Parameter rules

Some settings lock themselves.

Task typeAspect ratioDuration
Video editing Preserves the input video's ratio. Cannot be set. Approximately preserves input duration; up to ~0.3s difference. Cannot be set.
First / last frame Uses the first image's ratio. Match both images or the last frame stretches. Can be set.
Video extension Preserves the input video's ratio. Cannot be set. Can be set.
2.4 · Video editing

Five blocks. One master.

[Edit Goal]

Add, remove, replace, or adjust an object, region, or audio category — whole video or one time range.

[Source Video Role]

@Video 1 is the sole editing master: scene, actions, camera, occlusion, audio, event order.

[Target Material Role]

The reference defines the target's named attributes — nothing else from it.

[Edit Scope]

Modify only this object, region, range, or audio layer — and state the target count.

[Content to Preserve]

Everything from @Video 1 that must not change: motion, audio, timing.

[Edit Goal] Edit @Video 1. Only from 4–7 seconds, change the cool blue light on the right wall to warm orange light. [Source Video Role] @Video 1 is the sole editing master. It defines the character, room layout, actions, composition, camera movement, audio, and event order. [Edit Scope] Change only the light color on the right wall and the area it illuminates. Allow the skin tone to respond naturally to environmental light. [Content to Preserve] Keep the character's identity, clothing, expression, position, motion, room structure, camera movement, dialogue, and ambience.
Three edit recipes

Swap it. Replace it. Mute it.

Subject replacement

State the exact target count in the video, then hand over the timeline.

[Timeline Inheritance] the target inherits every appearance, motion, occlusion, and exit of the original — timing, duration, path, speed.

Background replacement

Take only spatial layout, materials, depth of field, ambient color, and lighting direction from the reference.

Modify only outside the subject's silhouette. Identity, features, hair, clothing, expression, position, size, motion: unchanged.

Audio editing

Dialogue, language, voice, music, and SFX are separately editable layers.

"Remove only the original background music. Keep dialogue, lip sync, ambience, and action sound effects."

Close every edit prompt the same way: except for the area explicitly modified, keep all other people, props, scene content, camera movement, cuts, and event order unchanged.
2.5 · Video extension

Align the boundary before you write.

Backward extension Source video Forward extension
Backward · before

Describe what happens first, then define the source's first frame as the explicit end state of your segment — pose, prop position, spatial relationships, composition, lighting, motion direction.

Name anything that must not appear early: later characters, props, and effects belong after the source begins.

"Then connect to the source video" alone lets characters arrive too early or the image drift after arrival.

Forward · after

Describe the continuous state of the source's last frame first — subject pose and orientation, prop position, background, camera and composition, lighting, motion direction. Then say what happens next.

Hold identity, clothing, key props, background layout, and axis of action across the whole extension.

Keep each subject one continuous instance: never duplicated, split, or gaining parts.

Boundary frames should connect naturally — not pixel-identically. Review both sides of the boundary and the full extended segment.
Section 03

Advanced Control

Keyframes, storyboards, blockouts, one-click video, seamless transitions, performance direction, and camera language.

3.1 · Keyframes

One role per image.

@Image 1 · First frame

Opening composition, position, pose, prop state, camera direction.

@Image 2 · Keyframe

Visible end state of stage 1.

@Image 3 · Keyframe

Visible end state of stage 2.

@Image N · Last frame

Ending composition, pose, prop state, camera direction.

Rules that bite

Describe each anchor image separately — never "@Images 1 and 2 are the first and last frames."

First and last images must share an aspect ratio; the output locks to the first image.

Extra references supplement attributes only — they must never replace anchor compositions.

Use @Image 1 through @Image 4 as keyframes in this order. @Image 1 is the first frame: an orange paper airplane on the left of a classroom desk, pointed right, locked-off medium shot. @Image 2: one hand lifts the same airplane without changing its direction. @Image 3: the airplane passes the window as the curtain moves slightly right. @Image 4 is the last frame: it rests on the middle bookcase shelf, still pointed right.
3.2 · Storyboards & blockouts

Inherit structure. Not the look.

Storyboard grid

State the reading order (left to right, top to bottom), then describe each panel's action, shot size, style, and audio.

≤15 panels · clean line art · minimal labels · never inherit the grid's style or text.

Coarse blockout

Simple geometry previewing action, paths, blocking, camera movement, and cuts.

Pin down: path (trajectory, direction, entrances) · camera (position, path, speed change) · light (direction, brightness, when it changes) · cuts (positions, composition either side) · audio (what to inherit, if anything).

Map every geometric object to its final subject: "the tall cylinder corresponds to <Guide>."

Fine blockout

Complete modeling that needs new materials, colors, characters, scenes, or style.

Preserve structure, action, spatial layout, camera position, movement, and cuts. Re-render only the attributes you name.

Keep the source clean: no path lines, coordinate axes, controllers, or camera frustums.

3.3 · One-click video & seamless transitions

Never write "make a video."

One-click video — five things to state

01  Material roles — what each image and the style video are for.

02  Arrangement — exact order, or permission to group by theme.

03  Image motion — parallax, push-in, or small local action; what stays stable.

04  Final style — editing rhythm, transitions, subtitles, color.

05  Audio — dialogue, ambience, sound effects, music.

A style-reference video contributes rhythm, transitions, stickers, and music only — never its identities or locations.

Seamless transitions — the chain

Before clip → Trigger action → Camera move → Transform → Arrival state → Audio blend

Dive / reverse: camera direction, speed change, when the next scene starts.

Rotation: pose, rotation direction, how clothing and background change.

Foreground occlusion: when the object fills frame, and what composition follows.

Object morph: corresponding shapes, materials, and the transformation.

Push / focus: movement, focus target, continuous spatial relationship.

A generated bridge is continuity — not a pixel-identical edit splice.

3.4 · Emotional direction

Don't name the feeling. Show it.

Vague

"The actor looks tense, then relieved."

Observable

Applause comes from behind the stage. The young actor's fingers stop on the program, the gaze turns slowly toward the curtain, the shoulders stay tense. After confirming the curtain call is over, the actor exhales softly, shoulders relax, a restrained smile appears, and the eyes slowly well — but the actor never turns to leave.

Reusable templates
Single transition — Emotion shifts from <start> to <end>. After <trigger>, <subject> first shows <immediate reaction>. Then <eyes, brows, mouth, breathing, gaze, hands> gradually <change>. Finally <subject> expresses <target emotion> through <outward behavior>.
Multi-stage — When <subject> hears or sees <first trigger>, <first reaction>. When <second trigger> occurs, <change in expression, gaze, breathing>. After confirming <critical information>, the restrained emotion becomes visible through <behavior>. Finally, <final action, expression, or manner of speaking>.
Use event-triggered stages only when the emotion changes several times. Two to four cues carry a single transition.
3.5 · Cinematography

Say the term. Then say what it looks like.

Shot size

extreme wide · wide · medium · close-up · extreme close-up

Movement

push in · pull out · pan · lateral · follow · orbit · dive · dolly out · tilt up · handheld shake

Position

low angle · overhead view · first-person view

Popular techniques — and what to pin down

One-take: the subjects, spaces, and events the camera passes through, in order.

Dolly zoom: subject size to preserve; whether the background nears or recedes.

Aerial: viewing height, movement direction, area to reveal.

FPV: flight or traversal path, speed, turns.

Bullet time: the action to freeze or slow, and the orbit direction.

Handheld: the subject followed, and the amount of shake.

Bounce speed ramp: where it accelerates, decelerates, rebounds, and rests.

Uncommon terms
Term + subject + visual change + foreground/background relationship + direction or speed Rack focus: shift focus smoothly from the leaves in the foreground to the person in the background. The leaves gradually blur while the person's face changes from soft to sharp.
Aperture, focal length, and shutter values are allowed — but the intended visible result reads clearer than a number.
Section 04 · Pre-submission

Run the checklist.

  1. Subject and primary action or event are stated clearly.
  2. Every material says what to use — and what not to use.
  3. Every character, product, and prop is named and bound to a reference.
  4. References are selected per scene, not forced to appear all at once.
  5. Each long-video stage has one primary change and a clear end state.
  6. Headcount, clothing, prop ownership, and spatial relationships stay consistent.
  7. Edits define the sole master, scope, target quantity, and content to preserve.
  8. Abstract emotions and camera terms are paired with observable cues.
  9. Anchor frames have one role each; first and last share an aspect ratio.
  10. Storyboards and blockouts state which structure to inherit — coarse or fine.
  11. Locked aspect-ratio and duration rules are respected for the task type.
  12. Extensions were checked at the boundary image, motion trend, and audio.
  13. One-click prompts define roles, order, motion amount, editing style, and audio.
  14. Transitions define both clips' roles, the trigger, the process, and the arrival state.

Name everything.
Bind everything.
Say what not to use.

Every failure mode in this guide comes from the same place: a material the model had to guess about. Precision costs a sentence. Guessing costs a render.

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